The “Cross-media” has been already in media circles of the buzzwords. However, the “cross-platform” story telling ability is an unprecedented important skill in the contemporary society. The “Cross-media” storytelling is a story or experience split into multiple media platforms.Therefore each medium for the whole story to make a unique contribution. Dowd (2015) explains that transmedia has many definitions, some of them new, some of them legacy and some of them based in non-storytelling mediums, such as marketing, merchandising, and advertising.
The resistance of cross-media resistance is an important concern to limit the promotion. Whenever you cross to another platform, this power will reduce your various indicators of transmedia. The presence of resistance is because the audiences do not always want to spend their effort on the media and they do not want to think. When you show a URL link on a TV show, you can not see a 100% user transfer to the new platform. Excellent cross-media design ideas In
“As a transmedia producer and author, I got tired of chasing my audience across multiple websites (Amazon, Apple, GooglePlay, YouTube, etc.),” notes Karen Snyder, Lead Visionary and UI Designer for the Transmedia Story Stream. ” Jacksonville (Dec 17, 2013).In fact, one of an excellent transmedia design idea similar to excellent UI design. It always takes the number of things into considering for the audiences, and then if it can be reduced without compromising the user experience. This may be called cross-linking. The cross-linking is that multiple links under the same owner. More intuitive to reduce the number of clicks needed to get a piece of information, or let the games or riddles play easier. As this may keep your audience away. Recently, “Prometheus” online activities there was a serious resistance problem. Fans have challenged a long list of online game difficulties and found that they were trapped in the last
For example, the game of “Prometheus” online activities there has a serious resistance problem.The fans of this game have challenged many online game difficulties and found that they were trapped in the last hurdle. Unless they switch to the IE9 browser. Before there is no reminder of this problem which triggered rage to the audiences.
references list:
1: Dowd, Tom (2015),”Transmedia” at http://proquest.safaribooksonline.com.ezproxy.lib.rmit.edu.au/book/digital-media/9780240824116/chapter-1-one-story/sec1_1_html (assessed: January 30, 2015)
2: Jacksonville (2013).”Global Television Show Becomes Interactive as Argonon Launches.”(Copyright M2 Communications, 2013) https://search-proquest-com.ezproxy.lib.rmit.edu.au/docview/1324909319?accountid=13552