This is the first blog about the tutorial of New Direction in Narrative. During the class, we had discussed how to develop a large collaborative media project for multi-platform delivery, and how we inspired to create fiction digital narratives though collecting media text in this semester. Furthermore, we were discussing assorted story structures enabled by digital and networked technologies. We had watched 2 videos in class one is a documentary web series “Dramaworld” the other one named “Lateshift” which is the cinematic interactive film. In this blog, I am gonna explain what is the “interactive media” and what is the relationship between movie and game.
Nowadays, with the rapid development of technology, the special effects are added increasingly in the movies, and in terms of games, they are also made of special effects essentially.“In fact, in the every-day life search for entertainment material, people become more and more interested in the products and services related to video content industry and especially movies”(Ellouze,Boujemaa &Adel M.2010, p.1) Therefore, the interactive movies and movie form’s games are the result of the mode of media presenting which means their form is being an approach to each other.The original intention of video game’ design is interactive between real life and the interaction of the virtual world. Therefore, as we can see the important aspect is about getting people participate in the game. “Interactive media”,”Movies” here should be film-based games. Niran B. Abbas (2004, p. 12)”narrative as vitual reality examines the culture of immersion and interactivity within the realm of the virtual and virtuality.” New media form develops rapidly, it not only promotes the transformation of traditional media into interactive media, and also is a new mode to the movie area.
References list:
1:Mehdi, E; Nozha, B& Adel, M.A 2010,’Interactive movie summarization system‘, Journal of Visual Communication and Image Representation, Vol. 21, o 4, Pages 283-294, viewed 15 Mar 2018https://www-sciencedirect-com.ezproxy.lib.rmit.edu.au/science/article/pii/S1047320310000088?via%3Dihub
2: Niran B. Abbas 2004,’Modern Humanities Research Association’, Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media, Vol. 34, Pages 277-278, viewed 15 Mar 2018http://www.jstor.org.ezproxy.lib.rmit.edu.au/stable/3509518?sid=primo&origin=crossref&seq=1#page_scan_tab_contents